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Rainbow Cruise originally had more clouds and a darker sky.Green Greens originally had much darker colours, rougher textures underneath the platforms, and the Star-Blocks and Bombs could originally be stacked in rows of 4 instead of the final 3.Yoshi's Island was larger in its original version with more Rotating Blocks, scrapped Note Blocks, and bigger size in general.Fountain Of Dreams originally had much darker colours and also had two platforms instead of three which were both lower placed.Great Bay originally had smaller platforms on the water and the background laboratory was supposed to be a solid platform that could be walked on and through.Jungle Japes originally had larger grey platforms and a slightly different background.Temple originally had scrapped brown platforms and other moving platforms on the right side of the stage.There were also 4 floating platforms with 2 platforms for each side of the stage. Yoshi's Story originally had a very different layout with the right side of the stage being formed much rougher.Below is a list of layout or design changes: Many stages had different layouts or designs in early screenshots of Melee. Unused Audioĭream Land, with taller grass and darker leaves. There are three unused Announcer voice clips: "Are you ready?", "Draw Game", "Final Stage", "Bonus Stage", and an unnamed Fanfare. These sounds include Ness yelling, " PK Starstorm!", Pikachu charging energy, and Captain Falcon saying, "Come on!" and "Blue Falcon!" Other characters heard include Fox, Kirby and Link. In fact, just a few of these sound effects are already in the game, but as mentioned, were never used. King Dedede later become playable in Brawl.Īccording to a recent talk between Masahiro Sakurai and Satoru Iwata, Sakurai revealed he intended to add the Final Smashes in this game with the proof he already had the voices effects when the characters uses their Final Smash, but for some limitations the Final Smash had to wait 9 years until the launch of Brawl. All of the characters (except King Dedede) became playable in Melee. Along with this, Marth and King Dedede were also worked on but were cut along with the previous two due to time constraints. Due to the popularity of Mewtwo and Bowser as standalone characters, both were worked on, but were later scrapped. The platforms seem to be made up of random shapes and it even has invisible platforms.īowser, Mewtwo, Marth, and King Dedede were originally planned to be playable. Another stage labeled as "new" is a longer version of the first mentioned stage, but with strange platforms. The tree in the background is considerably smaller and is growing red fruit. One is labeled as "old" as is similar to a Battlefield stage. There were originally two test stages similar to Dream Land. Saffron City also had much brighter roof colours with the purple and pink trails being brighter. Hyrule Castle was also a dark shade of brown and had much more clouds. There was also taller grass and much more flowers than the final version. Differences In Stagesĭream Land originally had much dark shades including a darker brown on the trees and a darker green for the grass and leaves. Sakurai, however, felt that the game could not provide the proper atmosphere on a home console without Nintendo characters, and they were soon added and the game was renamed. was initially developed by Masahiro Sakurai and Satoru Iwata in their downtime, in a form titled 格闘ゲーム竜王 ( Kakuto-Gēmu Ryūō, or Dragon King: A Fighting Game), which lacked Nintendo characters.